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Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerun who know about it. Many folk have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can work magic.

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Overview. In this knight Background 5e you have been granted a knighthood. Actually, you were either be knighted by any of a local lord or by the ruler, or of course you were elevated to the knighthood why because you’re a member of the knightly order or other chivalric organization. In an exchange for your knighthood, you’ve been …Flaws. Isolated from the political struggles of urban Tal’Dorei, you are a member of the Ashari people — a society bound to an ancient covenant protecting the Material Plane from the chaos of the primordial elements. You’ve been raised to revere and protect the natural world, and to shepherd the tumultuous elemental forces that give it life. Bond. 1. My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me. 2. Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring. 3. Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them. 4.Background: Witchlight Hand. You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every ...

1. I revel in mayhem, the more destructive the better. 2. When violence breaks out, I lose myself in rage, and it's sometimes hard to stop. 3. Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee. 4. I derive genuine pleasure from the pain of others. 5.Background: Izzet Engineer. Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the Izzet League. Though you're likely to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or ...Background: Grinner. The Golden Grin began in the far-off land of Tal'Dorei trading secret messages through a network of bards and minstrels to undermine an iron-fisted king's authoritarian rule. Today, Tal'Dorei is a relatively peaceful republic, and some Grinners have grown restless while waiting for tyranny to raise its ugly head again.

Background: Gate Urchin. Source: State of Hillsfar. All traffic into and out of the City of Trade passes through the Hillsfar Gate, making it the ideal place for the destitute to gather to panhandle, busk, gossip, and pick pockets. You grew up on the streets in the shadow of that great steel edifice, which houses both Red Plumes and Guild Mages.Rogue. Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. You must have a Dexterity score of 13 or higher in order ...

Cultural background constitutes the ethnic, religious, racial, gender, linguistic or other socioeconomic factors and values that shape an individual’s upbringing. A cultural background can be shaped at the family, societal or organizational...Source: Spelljammer: Adventures in Space - Astral Adventurer's Guide. Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings. Although thri-kreen don’t sleep, they do require periods of inactivity to ...Background: Archaeologist. An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains – their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of ...Background: Waterdhavian Noble. You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the ... Background: Vizier. You are a vizier, a servant of your god. You perform tasks that are essential to facilitating the initiates’ journey, so the gods reward you with entry into the afterlife with the God-Pharaoh’s blessing. You hope to achieve the most honored status in the afterlife by being the best possible servant to your god.

Background: Hermit. You lived in seclusion – either in a sheltered community such as a monastery, or entirely alone – for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.

Fighter. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class.

Background: Urchin. You grew up on the streets alone, orphaned, and poor, You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements ... Background Lords' Alliance Dwarfholds of the North Island Kingdoms Independent Realms Underdark; Acolyte: 1 ally (good deity) or 1 rival (evil deity) 1 ally (good deity) or 1 rival (evil deity) 1 ally (neutral deity) — 1 ally (good deity) or 1 rival (evil deity) Charlatan: 1 ally 1 rival: 1 rival: 1 rival: 1 ally — City Watch: 1 ally 1 ...Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class. The Fighter.1. You were found as a baby by a family of nomadic giants who raised you as one of their own. 2. A family of stone giants rescued you when you fell into a mountain crag, and you have lived with them underground ever since. 3. You were lost or abandoned as a child in a jungle that teemed with ravenous dinosaurs.Background: Gambler. Source: Acquisitions Incorporated. All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether you're a good gambler or a bad one rarely matters, because no one can divine the whims of Lady Luck. Sometimes you're up, sometimes you're down.Knights of the Unicorn. The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur's Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue's tenets.

Sorcerer. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Sorcerer.Background: Earthspur Miner. You are a down-on-your-luck miner from the Earthspur Mountains who is no stranger to hardship. You have spent a great deal of time living among the dwarves, goliaths, and denizens of the Underdark who also work mines in the area. At this point, you're just as comfortable working underground as above.Bond. 1. My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me. 2. Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring. 3. Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them. 4.Background: Feylost. You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a Fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from ... Background: Black Fist Double Agent. You are an informant for the Tears of Virulence who now lord over Phlan, but are also a double agent for the original town guard of Phlan, the Black Fist. For the Tears you’ve been tasked with ferreting out the secrets of Phlan's criminal underworld, insurgency, and the common peoples of Phlan.Background: Selesnya Initiate. You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat'Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview ...

Background: Haunted One. You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that ...

Background: Orzhov Representative. The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild's endeavors channel wealth from Ravnican society into the ranks of the Orzhov - and concentrates the spoils at the top of the hierarchy. As a functionary in that system, your best hope is to claim as much as ...Background: Urban Bounty Hunter. Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the ...Feature: Ring Name. Your skill like a gladiator d&d 5e background have been brought your fame (or infamy) and you are widely known by a ring name - of course a moniker which protects your identity. It might be a fictional first name and also a surname, a nickname ("jumbo joe") or else a descriptive title ("The Brutal Barbarian").Hermit - D&D 5th Edition. Hermit. You lived in seclusion – either in a sheltered community such as a monastery, or entirely alone –. for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.1. Chef de Cuisine or Sous Chef, Manages the kitchen and its staff. The Chef de Cuisine is typically authorised to write and alter the menu, while a sous chef is just a manager. 2. Chef de Partie, Manages a portion of the kitchen staff if the team is very large. Examples include Rôtisseur (roast cook), Entremetier (entrée preparer), and ...Background: Urchin. You grew up on the streets alone, orphaned, and poor, You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements ...

Characters with the faceless background don a disguise—literally or otherwise—as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely focuses on detailing the hero behind the mask. Source: Baldur's Gate - Descent into Avernus

1. I judge others harshly, and myself even more severely. 2. I put too much trust in those who wield power within my temple’s hierarchy. 3. My piety sometimes leads me to blindly trust those that profess faith in my god. 4. I am inflexible in my thinking. 5.

Background: Clan Crafter. Table of Contents. Features. Respect of the Stout Folk. Suggested Characteristics. The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour ...Background: Shipwright. Source: Ghosts of Saltmarsh. You have sailed into war on the decks of great ships, patching their hulls with soup bowls and prayers. You once helped build a fishing vessel that single-handedly saved a town from starvation. You have seen a majestic prow in your dreams that you have not been able to replicate in wood.Welcome to DrakanShadow's Dungeon & Dragons 5th Edition Wiki. Everything here is official or semi-official DND 5e content. Purpose of this wiki is not as a public resource, …Outlander - D&D 5th Edition. Outlander. You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction.From Player's Handbook, page 123. Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet. With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue ...Human Features. Age. Humans reach adulthood in their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. Speed. Your base walking speed is 30 feet. Languages.Background: Witchlight Hand. You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every ...Background: Urban Bounty Hunter. Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the ... Background: Mage of High Sorcery. Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that studies magic and prevent its misuse. You've trained among the Mages, but whether you'll face the dangerous tests required to become a full member of the group remains to be determined.

Background: Archaeologist. An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains – their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of ...Background: Quandrix Student. In preparation to become a student of Quandrix College, you have spent years working through the college's math problems for prospective students. Your interests concentrate on the mathematical principles and patterns found in the natural world. You might lean more toward mathematics or physics, or you delve into ...3 - I owe my guild a great debt for forging me into the person I am today. 4 - I pursue wealth to secure someone's love. 5 - One day I will return to my guild and prove that I am the greatest artisan of them all. 6 - I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.Background: Silverquill Student. You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of words, both magical and otherwise. The metaphorical power of words to illuminate or conceal is joined with the literal ability of magic ... Instagram:https://instagram. is naruto dubbed on crunchyrolljail roster steele countyclima russellville arkansasdoes lowes take afterpay Monsters, non-player characters, and templates. (4873 items) Environments. Details on the planes of existence and terrains. (57 items) Rewards. Charms, blessings, epics boons, … western union publixmath class after trig crossword Background: Grinner. The Golden Grin began in the far-off land of Tal'Dorei trading secret messages through a network of bards and minstrels to undermine an iron-fisted king's authoritarian rule. Today, Tal'Dorei is a relatively peaceful republic, and some Grinners have grown restless while waiting for tyranny to raise its ugly head again. power homeschool vs time4learning Sorcerer. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Sorcerer. Background: Clan Crafter. Table of Contents. Features. Respect of the Stout Folk. Suggested Characteristics. The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour ...